Turkish Journal of Oncology Turkish Society for Radiation Oncology
Article Open Access Volume 28 · Issue 2 · 2013 pp. 051–058

The effect of Re-Mission video game on the quality of life of adolescents with cancer

Ayşe Sonay KURT1
1 Selçuk Üniversitesi Sağlık Bilimleri Fakültesi, Hemşirelik, Konya
2 Emekli Öğretim Üyesi, Hemşirelik, İstanbul
Published: 2013 Article ID: 856
Abstract
OBJECTIVES

To determine the effects of Re-Mission video-game on the
quality of life of adolescents cancer patients.


METHODS

Study was conducted on 61 adolescents their ages ranging
between 13 to 18 years, treated between December 2009 and
May 2011 years, at two hospitals in Istanbul. Adolescents
were divided into control (n=30) and cases group (n=31). Data
were collected by the patient information form, FACT-G Quality
of Life Scale and Re-Mission Assessment Scale. Data were
evaluated in regard with appropriate statistical analysis by using
computer.


RESULTS

It was found that there was no significant difference between
groups in the average scores of the quality of life in the first
measurement (p=0.539). In the second and third measurements,
the quality of life scores were significantly higher in the case
group adolescents (the second measurement=71.58±12.13, the
third measurement=86.61±13.24).


CONCLUSION

Re-Mission video game is positively affects the quality of life
in adolescents.

Keywords: Adolescent; nursing; cancer; re-mission video game; quality of life

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